![russian overkill zandronum russian overkill zandronum](https://media.indiedb.com/images/downloads/1/79/78888/5tZ3fEd.jpg)
The Moldova wasn't even touched yet, so it's multi compatibility may be in question. Some other miscleanous stuff I forgot, and bug-fixing or damage tweaks. Totally reworked inside - instead of being cramped in a wad - now everything is convieniently organised in a pk3 file! Weapons on 2nd slot 5 - I decided to make a one which will fix the problem and be enjoyable. Hell, I love that game, and it's over-the-topness was one that mostly influenced RO!Īnd yeah, I've ran into problem with guys from remake of it, but I think we are cool anyway.Īnd yeah, people who liked that gun - I promise I will rework it at some point I just felt it was redundant thanks to Pushkin, and since I noticed I make mainly heavy hitter
![russian overkill zandronum russian overkill zandronum](https://pm1.narvii.com/6834/5608a99a94b62a163d9506608fd480b52db5b56av2_hq.jpg)
Paying a tribute to the game, from which idea originated. I realise it's just copying an idea, but I am actually Mopanku traded for another weapon, which most folks should recognize easily it's workaround. It was said many times it was annoying, and I couldn't get player to not hurt allies in multi with it. Shells and bullets don't do damage on impact anymore. The melees of each character has a combo table display! Hold reload to take a peek into your playerclass combos! Fully fledged guided missile system working in multi! Slam a nuclear missile into your buddy's face! Total rewrite of ACS part of the mod's coding by the german pioneer gurumaster KeksDose, allowing for multiplayer carnage!